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WSL nvim as external editor
Recently I have been dabbling with both Unity3D and Godot. I use nVim(neo-vim) as my primary code editor in a WSL(Windows Subsystem for Linux) Ubuntu terminal.
One of my frustrations while using Unity3D and Godot was clicking on scripts or errors in the editor and it opening up Visual Studio (or whatever the default editor was set to). There was no info anywhere on how to have your external editor set to nvim (inside a terminal) and especially nothing out there for a nVim/WSL setup.
Through trial and error and eventually figured out a way to make it work.
Neovim-Remote
The first step is to install a little executable called nvr(neovim-remote) on your WSL installation. Basically nVim starts a server by default. You can get it’s address via :echo $NVIM_LISTEN_ADDRESS
. nvr will use that server and pass whatever file you want to edit into the currently open nvim process. This works great when you’re using nvr in the same WSL environment, but it has issues when you’re going from Windows to WSL. It detects it fine (when using a localhost as the NVIM_LISTEN_ADDRESS) but you can’t seem to be able to pass the correct linux directory structure through it.
I felt like I was so close but still so far but I was determined to make this work.
After some research I found that you can use the command wsl
from a Windows command prompt to execute a command inside your WSL environment. This seemed promising. I tested running wsl ~/.local/bin/nvr --servername /tmp/nvimsocket test.txt
from Windows and on WSL nVim successfully opened up a new buffer named test.txt
. Success!
Batch Script
The next issue was converting our Windows path into a Linux path. Thankfully WSL provides us a with an easy command wslpath
which will convert a windows path to linux and visa versa. My next step was to create a batch file to piece all this together.
nvim.cmd
My batch scripting is pretty terrible but this is pretty basic. It runs the command wsl wslpath
to a tmpfile using the first command line argument as the path. It then sets variable filepath with the contents of that file and then deletes the tmp file. It then runs our nvr
command with our filepath as the argument.
Setup using Godot
-
Editor -> Editor Settings -> [Text Editor] -> External
- [Exec Path] =
path/to/nvim.cmd
- [Exec Flags] =
{file} "+call cursor({line}. {col})"
Setup using Unity3D
-
Edit -> Preferences -> External Tools
- [External Script Editor] =
Browse -> nvim.cmd
- [External Script Editor Args] =
"$(File)" "+call cursor($(Line), $(Column))"